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Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

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Gamification and Consumer Engagement: Creating Value in Context of ICT Development (Progress in IS)

Binding : Taschenbuch, Edition : 1st ed. 2021, Label : Springer, Publisher : Springer, medium : Taschenbuch, numberOfPages : 224, publicationDate : 2021-11-13, releaseDate : 2021-11-13, publishers : Rimantas Gatautis, Jūratė Banytė, Elena Vitkauskaitė, ISBN : 3030542076

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